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	<title>Comments on: Can&#8217;t Stop The Beat</title>
	<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/</link>
	<description>Never give a save point an even break.</description>
	<pubDate>Thu, 21 Aug 2008 20:05:03 +0000</pubDate>
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		<title>by: Grey</title>
		<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-67</link>
		<pubDate>Tue, 29 Aug 2006 19:25:29 +0000</pubDate>
		<guid>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-67</guid>
					<description>As Dancing Stage is made by Konami with the same game engines as the DDR games I think it's identical beyond the actual songs available.

As for the indicators, they are most definitely measured by Stepmania itself.  You'll notice at the end of the song how it rates you in each category out of a certain maximum available.  These maximums can be seen clearly when selecting the song, and are a very reliable way of determining which songs are harder than others, regardless of how the mixer has rated them.</description>
		<content:encoded><![CDATA[<p>As Dancing Stage is made by Konami with the same game engines as the DDR games I think it&#8217;s identical beyond the actual songs available.</p>
<p>As for the indicators, they are most definitely measured by Stepmania itself.  You&#8217;ll notice at the end of the song how it rates you in each category out of a certain maximum available.  These maximums can be seen clearly when selecting the song, and are a very reliable way of determining which songs are harder than others, regardless of how the mixer has rated them.
</p>
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		<title>by: Ismail Saeed</title>
		<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-65</link>
		<pubDate>Tue, 29 Aug 2006 15:55:15 +0000</pubDate>
		<guid>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-65</guid>
					<description>Regarding &quot;imitators&quot; - Dancing Stage IS the European release of DDR, so it's no imitator... at least, not insofar as what he's able to get his hands on without flying to another country.  Which I think we can agree is not worth doing just for this experiment.

Rob, are these indicators specified by the author of the song (perhaps subjectively, then) or something that the game derives after examining the song for itself?  If the latter, I should really pay attention to these things.  If the former, I'm not really interested.</description>
		<content:encoded><![CDATA[<p>Regarding &#8220;imitators&#8221; - Dancing Stage IS the European release of DDR, so it&#8217;s no imitator&#8230; at least, not insofar as what he&#8217;s able to get his hands on without flying to another country.  Which I think we can agree is not worth doing just for this experiment.</p>
<p>Rob, are these indicators specified by the author of the song (perhaps subjectively, then) or something that the game derives after examining the song for itself?  If the latter, I should really pay attention to these things.  If the former, I&#8217;m not really interested.
</p>
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		<title>by: Rob Browning</title>
		<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-60</link>
		<pubDate>Mon, 28 Aug 2006 21:22:03 +0000</pubDate>
		<guid>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-60</guid>
					<description>Stream and Voltage are both higher on songs that have long strings of steps with no breaks.  Stream measures the average density of the steps while Voltage measures the maximum density that the steps reach.  Chaos is higher on songs that don't fall into predictable patterns.

Rob</description>
		<content:encoded><![CDATA[<p>Stream and Voltage are both higher on songs that have long strings of steps with no breaks.  Stream measures the average density of the steps while Voltage measures the maximum density that the steps reach.  Chaos is higher on songs that don&#8217;t fall into predictable patterns.</p>
<p>Rob
</p>
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		<title>by: Walker Evans</title>
		<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-58</link>
		<pubDate>Mon, 28 Aug 2006 20:47:22 +0000</pubDate>
		<guid>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-58</guid>
					<description>Make sure you hit a REAL DDR arcade game, not an imitator. Some of those other games have different schematics... like only diagonal arrows instead of the up,down,left,right arrows....

WEIRD.

Have fun!</description>
		<content:encoded><![CDATA[<p>Make sure you hit a REAL DDR arcade game, not an imitator. Some of those other games have different schematics&#8230; like only diagonal arrows instead of the up,down,left,right arrows&#8230;.</p>
<p>WEIRD.</p>
<p>Have fun!
</p>
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		<title>by: Ramen Junkie</title>
		<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-57</link>
		<pubDate>Mon, 28 Aug 2006 17:47:10 +0000</pubDate>
		<guid>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-57</guid>
					<description>I got that once.  It was some holiday weekend at college and everyone was out of town.  I went to the arcade at something like 8PM and no one else was there playing DDR.  So I played.

And played

And played some more.  Until like 3 AM when the arcade closed.

Actually I stopped when I got tot he point that I couldn't see or thing straight enought o pass the easist light songs anymore.  I just stopped halfway through Matsuri and was like &quot;That's it, I can't do any more&quot;.

I couldn't get to sleep that night.  I was haunted by arrows all night.</description>
		<content:encoded><![CDATA[<p>I got that once.  It was some holiday weekend at college and everyone was out of town.  I went to the arcade at something like 8PM and no one else was there playing DDR.  So I played.</p>
<p>And played</p>
<p>And played some more.  Until like 3 AM when the arcade closed.</p>
<p>Actually I stopped when I got tot he point that I couldn&#8217;t see or thing straight enought o pass the easist light songs anymore.  I just stopped halfway through Matsuri and was like &#8220;That&#8217;s it, I can&#8217;t do any more&#8221;.</p>
<p>I couldn&#8217;t get to sleep that night.  I was haunted by arrows all night.
</p>
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		<title>by: bakaninja</title>
		<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-56</link>
		<pubDate>Mon, 28 Aug 2006 16:21:49 +0000</pubDate>
		<guid>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-56</guid>
					<description>I remember I had to look this up, too.  Hope this makes sense.

AIR indicates the number of jumps, or chords. This is an athletic difficulty, so if you are tired, you may want to pick a song with little air.
CHAOS indicates the general irregularity of steps, and you may use this as part of your decision to attack or avoid tricky rhythms.
FREEZE indicates how many freeze arrows there are, so if you want to learn how to do freeze arrows, you may want to pick a song loaded with freeze. 
STREAM indicates the overall density of arrows (over time, not space). 
VOLTAGE indicates the peak density of arrows.</description>
		<content:encoded><![CDATA[<p>I remember I had to look this up, too.  Hope this makes sense.</p>
<p>AIR indicates the number of jumps, or chords. This is an athletic difficulty, so if you are tired, you may want to pick a song with little air.<br />
CHAOS indicates the general irregularity of steps, and you may use this as part of your decision to attack or avoid tricky rhythms.<br />
FREEZE indicates how many freeze arrows there are, so if you want to learn how to do freeze arrows, you may want to pick a song loaded with freeze.<br />
STREAM indicates the overall density of arrows (over time, not space).<br />
VOLTAGE indicates the peak density of arrows.
</p>
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		<title>by: Rob</title>
		<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-55</link>
		<pubDate>Mon, 28 Aug 2006 02:25:10 +0000</pubDate>
		<guid>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-55</guid>
					<description>Great blog!  I've added a link to your blog on Blog of the Day under the category of Games.  To view the feature of your blog, please visit &lt;a href=&quot;http://blogoftheday.org/page/112110&quot; rel=&quot;nofollow&quot;&gt;http://blogoftheday.org/page/112110&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great blog!  I&#8217;ve added a link to your blog on Blog of the Day under the category of Games.  To view the feature of your blog, please visit <a href="http://blogoftheday.org/page/112110" rel="nofollow"><a href='http://blogoftheday.org/page/112110' rel='nofollow'>http://blogoftheday.org/page/112110</a></a>
</p>
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		<title>by: Blue</title>
		<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-54</link>
		<pubDate>Sun, 27 Aug 2006 23:56:49 +0000</pubDate>
		<guid>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-54</guid>
					<description>The rhythm on the arcade might feel a little off to you - using usb adapters can cause a small delay.</description>
		<content:encoded><![CDATA[<p>The rhythm on the arcade might feel a little off to you - using usb adapters can cause a small delay.
</p>
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		<title>by: ekkeko</title>
		<link>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-53</link>
		<pubDate>Sun, 27 Aug 2006 23:02:10 +0000</pubDate>
		<guid>http://www.the-unbelievers.com/2006/08/27/cant-stop-the-beat/#comment-53</guid>
					<description>Oh I know what you mean, about seeing things when going to bed and such. For the longest time we would play Soulcalibur II with a bunch of friends, very, very competitively.

It got to the point where I would go to bed, close my eyes, and see Cervantes pulling off combos, all the while thinking (luckily, just thinking) of what I would have to do to pull that combo off.

At some point, I had to have an MRI, where you basically have to stand perfectly still, with your eyes closed, for several minutes, close to have an hour, depending on how much they're scanning. It was Cervantes all the way. I was actually happy for it then. I'm not sure what I would have done without it. It's not like you can fall asleep, with the magnetic plates making all that noise around you. So, don't worry, you may yet discover some advantages to it : )</description>
		<content:encoded><![CDATA[<p>Oh I know what you mean, about seeing things when going to bed and such. For the longest time we would play Soulcalibur II with a bunch of friends, very, very competitively.</p>
<p>It got to the point where I would go to bed, close my eyes, and see Cervantes pulling off combos, all the while thinking (luckily, just thinking) of what I would have to do to pull that combo off.</p>
<p>At some point, I had to have an MRI, where you basically have to stand perfectly still, with your eyes closed, for several minutes, close to have an hour, depending on how much they&#8217;re scanning. It was Cervantes all the way. I was actually happy for it then. I&#8217;m not sure what I would have done without it. It&#8217;s not like you can fall asleep, with the magnetic plates making all that noise around you. So, don&#8217;t worry, you may yet discover some advantages to it : )
</p>
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