One Step Closer To Heaven

August 20th, 2006 at 09:06pm Grey

Over the past few days I’ve been trying to step beyond the 3-foot songs I’ve been mastering so far, and stretching my wings/feet further to the 4 and 5 foot categories. This has been an interesting challenge because it has involved getting much faster, as well as learning a few of what I call “special moves”. My own terms for some of these (since I don’t know the standard DDR slang) are half-beat triplets, forced foot-switches, and sequential diagonals. Half-beat triplets are when three steps need to be taken in the time normally taken for two. Forced foot-switching is when a holding step with one foot means you’re left to use the other foot for steps on all 3 remaining buttons (which can mean, for instance, having to use your left foot on the right button). Sequential diagonals aren’t particularly special – it means jumping on two buttons in a diagonal a few times – but on 4-foot and higher difficulties you’re expected to do this faster and more frequently, sometimes with many in a row. Maybe these don’t have terms in the DDR communities since they’re seen as being easy and standard anyway – if so I don’t care; I’ve named them now, and they’re still special to me. My precious babies…

So, progress wise I feel I’m doing well. I can get As in quite a few 4-foot songs now, though admittedly not always reliably. Since I don’t have that many songs with 4-foot available I decided to try and do some 5-foot songs too, and was quite surprised with how well I could do – a couple of As and Bs, as well as a few Cs, and most surprisingly an AA on one song. So either I’ve got some very easy 5-foot songs, or I’ve been doing some pretty fiendish 4-footers (I think possibly the latter given the trouble I had breaking into this level, though the AA 5-foot song is obviously very much simpler than others).

However, this progress has come at a price, and that price is hard work. After the first 30 minutes I spent solely doing 4-foot songs my legs felt like jelly and I had to take a rest before I could continue. I’ve gotten a bit more used to them now, but the two hour sessions I tend to do have still been very exhausting, with need of frequent breaks and breathers. And it’s not just physical exhaustion either – the concentration on timing in this game can really exhaust you mentally. By the end of the two hours I find that although I could maybe keep going physically, mentally I’m just incapacitated. I can’t concentrate on the steps enough to time anything right or prepare for different moves, and the arrows just flash by whilst I whimper pathetically. I’m going to have to give up on my habit of writing up a report right after playing – I just can’t gather my thoughts properly, let alone try to think of interesting or witty comments (that’s hard enough for me anyway). My left ankle’s also been playing up a bit. I sprained it a few months ago trying to learn to ice skate – that was an even more embarrassing and pathetic event than trying DDR (it doesn’t help when 8 year olds pick it up in seconds, whilst after an hour you’re still clutching to the barrier in mortal fear). Sometimes after heavier gaming my ankle starts aching again, but (un)fortunately this shouldn’t get in the way of continuing to play.

I’m still making what I consider to be silly newbie mistakes, like mixing the up and down arrows, and completely mis-timing certain jumps. I’m also really terrible at songs where the arrow speed is frustratingly slow, or where the speed changes dramatically at several stages in the song. But in spite of these troubles I am still pleased with how far I’ve gotten to date. I’m now doing well in songs that looked utterly impossible ten days ago. Sometimes I find myself not needing to concentrate as much on the game, and just let my feet glide over the buttons themselves. The game’s coming a lot more naturally to me now. Lyrics have been getting stuck in my head a lot, and some mornings I wake up seeing arrows and imagining steps in my mind, which is perhaps a sign I’ve been playing too much. But it’s getting me one step closer to heaven (baby), which is one step closer to you. However, Billie Jean is not my lover (she’s just a girl), and as I try to make my way to the ordinary world, I will survive, in the gay bar, gay bar. Mah-na mah-na (do do-do do).

There are frustrations though. Many of them are to do with problems revolving around the Stepmania program itself, and though I won’t let that interfere with my overall rating of the DDR genre, permit me a little rant. I was told there was an “Event Mode” whereby you wouldn’t have to play 3 stages at a time, you would just keep selecting songs endlessly (otherwise it takes you to the high score and credits screen after 3 songs and you have to go through the very poor menu system to start again). I figured this would be a popular option, and searched in all the usual places – general options, gameplay options, machine options, miscellaneous… Where did I eventually find the damned thing? “Coin Options”. Why for the love of god is there such a things as coin options?! Why is such an important gameplay feature in there? Coin options has other things in it like how many “coins” you need for a “credit”, and how many games you can have per credit (coins are “inserted” simply by pressing a button – thankfully this whole system can be turned off). There’s even a book-keeping screen so you can keep track of how many “coins” you’ve “spent”. Why, I ask? Why?! Who the hell would want to play at home pretending that they have some slot machine on their computer? Or are there weirdos that actually build a whole DDR machine in their houses with full metal pads and coin slots and everything? If so, are these people allowed to breed? What is wrong with people that they would actually choose their game at home to have all the stupid set-up quirks of an arcade game? Do they get some sadistic pleasure from this, or are they actually imagining themselves in an arcade area surrounded by adoring fans as they play? I’m reminded of my original biased conceptions from three weeks ago of what home-playing DDR fans “must” be like…

Also, the difficulty ratings are so very poorly laid out. I can understand that some 4-foot songs are like 5-foots and so forth – I can excuse some subjective ratings on that. But on top of that are the game classifications of Light, Standard and Heavy difficulty areas. It would be logical for the game to simply put all 2 and 3-foots into Light, 4 to 6-foots in Standard and 7-foot or above in Heavy, or something along those lines at least. Instead the people designing the step-charts have to choose which foot level goes into which difficulty ranking, meaning even further confusion over difficulty levels. There are 2-foot songs in Standard and 5-foot songs in Light. To confound the issue even more, although you can switch difficulty levels within the music menu, what songs are currently displayed is purely dependant on which songs fit the difficulty you’re currently showing. So if you’re in Light mode certain easy 3 or 4 foot songs won’t show up unless you switch over to Standard. This makes it a giant nuisance to navigate through the music looking for ones you’re able to play – in the end you have to try and memorise what foot ratings the songs are given on the different difficulty levels. This isn’t easy with several dozen tracks. It’s all so frustrating when it could be solved with a far simpler system!

On a final note, I went out to a danceclub last night for a friend’s birthday. The DJ was playing lot of 80s stuff, and at one point Billie Jean came on. I was pretty shocked – it’s not a song often played in clubs, but more importantly it’s the song I’ve been playing the most of by far in Stepmania, and the first 4-footer I got an A in. So after getting that A I was wondering just how good my dancing to this song would be. I didn’t have my dance mat with me unfortunately, but I tried dancing to some of the steps I remembered – doing my half-beat triplets and forced foot-switches. I avoided doing any sequential diagonal jumps, since that sort of thing might have drawn too much attention… Overall I’m sure I looked very silly, but thankfully the club was dark and the few people that knew me there were already quite intoxicated. Also, I’m guessing it’s just as silly looking as my normal dancing. I did get some compliments for my dancing that night actually, but I think it was more for effort than style.

Positives: Still improving my skill at this. Y’know, that’s been about the only positive there’s been to the genre so far. Oh yeah, and my mat doesn’t stink as much any more (even though I probably do – so sweaty!)
Negatives: Frustration with Stepmania itself aside, and ignoring the current pain in my ankle, the biggest negative has to be with how this game creeps into you when you play it too much. I’ve generally been doing 2 hours every two or three days, with extra hour sessions when I get the chance. Any game played this often will get into your dreams and subconscious thoughts, and it’s not particularly nice. For people playing this game every day it must simply be a part of their life, always somewhere in the back recesses of their mind, and that’s pretty freaky from my perspective…
Overall so far: This game still hasn’t gripped me, and I still don’t see the general appeal behind the genre. It is no longer an interesting peculiarity and is more and more becoming hard work. I’m toiling at it purely for the aim of achieving better scores. Could someone point out where the fun is?

Entry Filed under: StepMania

3 Comments Add your own

  • 1. Ismail Saeed  |  August 21st, 2006 at 7:19 am

    Wow, any sort of fun physical activity (ice skating) looks silly. :P

    A few points of commiseration:

    Sometimes I hit up when I mean down… I don’t think I’ve ever hit down instead, but sometimes it is hard to think about the back arrow mentally.

    The leniency of the timing is dependent on the song. For example, I have one song where the arrows whizz by so quickly that the author intentionally made it pretty flexible timing, since a human wouldn’t be able to touch the pad at the proper “nanosecond” the arrows were there. In that particular song the timing is that if you start your foot moving to an arrow right about when the arrow gets halfway up the screen you’ll hit it at the right time. That horrendous example beside, though, you’ll notice the easier-intended songs tend to be more flexible about how soon after or before you do stuff… except for a few songs that are just so slow as to be actually hard (more on that in a moment). As you go up they start wanting a little closer to accurate timing from you. Just saying that you’re probably doing well and just getting into the precision of the four and five foot now.

    “I’m also really terrible at songs where the arrow speed is frustratingly slow, or where the speed changes dramatically at several stages in the song.”

    I believe I remember first mentioning to you that SOME one or two foot songs would be so agonizngly slow that you would find them difficult since you try to get on with making the step far too early. Seems you’ve experienced these now. I try to avoid these songs, though there was one where I enjoyed the song and thought about trying to modify the step file to be more realistic about my patience.

    “Sometimes I find myself not needing to concentrate as much on the game, and just let my feet glide over the buttons themselves. The game’s coming a lot more naturally to me now. Lyrics have been getting stuck in my head a lot, and some mornings I wake up seeing arrows and imagining steps in my mind, which is perhaps a sign I’ve been playing too much. But it’s getting me one step closer to heaven (baby), which is one step closer to you. However, Billie Jean is not my lover (she’s just a girl), and as I try to make my way to the ordinary world, I will survive, in the gay bar, gay bar. Mah-na mah-na (do do-do do).”

    You sound like you’re getting into the game and at the same time insisting you’re not. I mean, you talk about not needing to concentrate, and then mental exhaustion; you talk about lyrics getting in your head and dreaming about it, then say it isn’t gripping you.

    Re: coin options:

    Someone mentioned this, but the truth is Stepmania is used for a LOT of situations, not just at-home play. As far as the location of options, I think the staggering number makes it hard to find any options much less coin options. But anyway, for a sense of this, keep in mind that this is literally trying to reproduce the arcade thing at home… being able to perform at the three-song pattern is something important to people who DO play in the arcades and hone at home. Also, there are at least sometimes setups that “claim” to be DDR but are really Stepmania on a PC… kind of like how some home or special event arcade setups may just be a PC running MAME in a cabinet. I remember that the Cherry Blossom Festival in DC at least one year had “DDR” available at a booth table, but my friend and I could tell from inspecting it that it was actually Stepmania running on a concealed PC with cables snaking over to the TV it was being projected on. I think they were using the coin options for actual coins there.

    Re: songs that rate at different speeds for some reason… it’s been my experience that it depends on some in-song factors. First, as you know, some 3 foots are just as intense as four foots practically speaking, due to speed or so on. (The song I mentioned at the beginning of this was a 3 foot song even though it’s insane) Sometimes songs rate lower or higher because they’re either less or more demanding on speed even if they require more or less feet. I know one 5 foot song that’s technically light, for example, so it got rated as such.

    Lastly, a point where even I’m stumped: uh, they don’t show you all songs? I’m shown all songs regardless of what difficulty level I play. I choose “beginner” and every song defaults to its EASIEST mode its available in (which is sometimes standard or heavy) and I move up or down from there by tapping up or down twice on any given song. I choose beginner partly from habit (I was a beginner, maybe I’m not anymore) but also it gives you a sense of a song, I think, to know what the easiest skill level it’s available at is, even if you don’t end up playing it on that level.


  • 2. Grey  |  August 21st, 2006 at 5:19 pm

    Ice skating looks silly when all you can do is cling to the side whimpering, and just when you\’re starting to get the hang of it you fall down the wrong way and sprain your ankle.

    The reason I get up and down mixed up is because too often I interchange which feet I use for them. Sometimes it\’s necessary for the song, but often it\’s just laziness, and I might do better if I\’m stricter with my footwork.

    As for the apparent contradiction over concentration and mental exhaustion, I\’ll try to explain more clearly… Early on difficult maneuvres required a lot of preparation and concentration - now it all comes easily, and I sometimes notice how I\’m doing in the middle of a song and think \”Holy shit, how did I just do that?!\” But it\’s still requires a lot of interaction, and though I\’m not consciously following the steps as much I\’m obviously still having to concentrate on some level and it still requires a strong mental awareness of what\’s going on (as any fast-paced interactive game does). This is very tiring after a while, I find. Still, if I could go back in time 3 weeks ago and dance in front of my earlier copy, he\’d be pretty damned amazed I think.

    With regards to it getting in my head but not gripping me, that\’s rather simple. I can\’t help but have the game get stuck in my head, like when you hear a song you don\’t particularly like and it gets stuck in there. But it\’s not gripping me for entertainment. I\’m not looking forward to playing - it\’s something I have to force myself to do, usually after a lot of procrastination.

    I can understand people wanting to hone their DDR skills with Stepmania, but all they need really is the songs. Everything else is cosmetic - and stupid cosmetic, cause it just gets in the way of actually playing. The majority of Stepmania users are those using it like I do at home, so why is the system so set up opposite to that style of play?


  • 3. Poiuyt Man  |  August 23rd, 2006 at 12:14 pm

    The developers of Stepmania modified the program to create In The Groove, an actual arcade product. This may be the reason for the coin options.


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